Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fragment shader: implement blinn-phong | Tomasz Kramkowski | 2018-05-04 | 1 | -3/+3 |
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* | Cleanup: License headers, spacing, naming | Tomasz Kramkowski | 2018-05-02 | 1 | -4/+6 |
| | | | | | | | Rename vnorm to fnorm (fragment normal). Change shader license headers to C++ style comments. Fix spacing for PI define in faqe.c. Add missing license headers. | ||||
* | Implement diffuse texture loading and basic material support | Tomasz Kramkowski | 2018-05-02 | 1 | -1/+4 |
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* | shaders: fix initialisation of vec3 | Tomasz Kramkowski | 2018-04-30 | 1 | -2/+2 |
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* | Implement basic fixed point light source and phong shading | Tomasz Kramkowski | 2018-04-30 | 1 | -2/+19 |
| | | | | | | This patch places a single point light source in the scene and implements view-space phong shading around it. This is in preparation for texture values being fed in from a set of textures. | ||||
* | Add more vertex attributes (use a struct) | Tomasz Kramkowski | 2018-03-27 | 1 | -1/+2 |
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* | init commit | Tomasz Kramkowski | 2018-03-26 | 1 | -0/+9 |