Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move assets*.o from Makefile to assets.mk | Tomasz Kramkowski | 2018-03-28 | 1 | -4/+5 |
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* | Move to using bie for assets | Tomasz Kramkowski | 2018-03-28 | 1 | -8/+9 |
| | | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. | ||||
* | Makefile: -lm needed on linux | Tomasz Kramkowski | 2018-03-28 | 1 | -1/+1 |
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* | glprog: Wrap OpenGL program object loading | Tomasz Kramkowski | 2018-03-27 | 1 | -2/+2 |
| | | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations. | ||||
* | loadgl: Use m4 to generate the loads | Tomasz Kramkowski | 2018-03-26 | 1 | -1/+6 |
| | | | | | The loadgl interfaces, loads and functions are now generated with m4 so that all the information can be stored in a single place. | ||||
* | init commit | Tomasz Kramkowski | 2018-03-26 | 1 | -0/+33 |