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* Move to using bie for assetsTomasz Kramkowski2018-03-281-8/+9
| | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
* Makefile: -lm needed on linuxTomasz Kramkowski2018-03-281-1/+1
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* glprog: Wrap OpenGL program object loadingTomasz Kramkowski2018-03-271-2/+2
| | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations.
* loadgl: Use m4 to generate the loadsTomasz Kramkowski2018-03-261-1/+6
| | | | | The loadgl interfaces, loads and functions are now generated with m4 so that all the information can be stored in a single place.
* init commitTomasz Kramkowski2018-03-261-0/+33