Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Move to using bie for assets | Tomasz Kramkowski | 2018-03-28 | 7 | -31/+44 | |
| | | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h. | |||||
* | Makefile: -lm needed on linux | Tomasz Kramkowski | 2018-03-28 | 1 | -1/+1 | |
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* | linmath: more cleanup | Tomasz Kramkowski | 2018-03-28 | 1 | -38/+69 | |
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* | .gitignore: loadgl.[ch] | Tomasz Kramkowski | 2018-03-27 | 1 | -0/+2 | |
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* | loadgl: gl_uni_* | Tomasz Kramkowski | 2018-03-27 | 1 | -0/+36 | |
| | | | | Add gl_uni_loc and gl_uni_set* functions to loadgl. | |||||
* | Add more vertex attributes (use a struct) | Tomasz Kramkowski | 2018-03-27 | 4 | -7/+28 | |
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* | glprog: Wrap OpenGL program object loading | Tomasz Kramkowski | 2018-03-27 | 6 | -46/+107 | |
| | | | | | glprog provides a simple interface to loadign OpenGL program objects and getting their uniform locations. | |||||
* | Add gl_strerror implementation | Tomasz Kramkowski | 2018-03-27 | 4 | -0/+27 | |
| | | | | gl_strerror takes an OpenGL error enum and acts like strerror. | |||||
* | loadgl: Use m4 to generate the loads | Tomasz Kramkowski | 2018-03-26 | 6 | -157/+133 | |
| | | | | | The loadgl interfaces, loads and functions are now generated with m4 so that all the information can be stored in a single place. | |||||
* | init commit | Tomasz Kramkowski | 2018-03-26 | 11 | -0/+1019 | |