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* Allow multiple shaders while reducing duplicationTomasz Kramkowski2018-10-191-2/+0
| | | | | | This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders.
* .gitignore: Add .dir-locals.elTomasz Kramkowski2018-05-021-0/+1
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* Implement basic model loading of FMD format.Tomasz Kramkowski2018-04-271-0/+1
| | | | | | | | | | | | The FMD (Faqe Model Data) format is a format designed for faqe. It stores vertex, element and material information and mesh information. This patch provides the basic implementation and use of this format. This patch also implements perspective projection, depth testing and view and model matrices. An example fmd file is provided.
* Move linmath.h out of the project and into its own fork.Tomasz Kramkowski2018-04-201-0/+1
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* Rename project gltest -> faqeTomasz Kramkowski2018-03-301-1/+1
| | | | | | The project has been renamed to faqe. The logic for this name: quake -> fake quake -> faqe
* Move to using bie for assetsTomasz Kramkowski2018-03-281-0/+2
| | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
* .gitignore: loadgl.[ch]Tomasz Kramkowski2018-03-271-0/+2
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* init commitTomasz Kramkowski2018-03-261-0/+14