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This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
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The FMD (Faqe Model Data) format is a format designed for faqe. It
stores vertex, element and material information and mesh information.
This patch provides the basic implementation and use of this format.
This patch also implements perspective projection, depth testing and
view and model matrices.
An example fmd file is provided.
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The project has been renamed to faqe.
The logic for this name: quake -> fake quake -> faqe
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Shaders are now stored in a bie flat archive and indexed via assets.c
and assets.h.
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