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* Move to using bie for assetsTomasz Kramkowski2018-03-281-0/+2
| | | | | Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
* .gitignore: loadgl.[ch]Tomasz Kramkowski2018-03-271-0/+2
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* init commitTomasz Kramkowski2018-03-261-0/+14