diff options
Diffstat (limited to 'loadgl.m4')
-rw-r--r-- | loadgl.m4 | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/loadgl.m4 b/loadgl.m4 deleted file mode 100644 index 7a7bde4..0000000 --- a/loadgl.m4 +++ /dev/null @@ -1,91 +0,0 @@ -divert(-1) -# Copyright (C) Tomasz Kramkowski <tk@the-tk.com> -# SPDX-License - -# Macros - -# LOAD(glname, rtype, name, args) -define(`LOAD', -`divert(1)LGL_INTERFACE(shift($@)); -divert(2)LGL_FUNC($3, $1); -divert(3)LGL_LOAD($3); -divert(-1)') -m4wrap(`m4exit') - -# 1 - LGL_INTERFACE(rtype, name, args); -define(`INTERFACES', `undivert(1)') -# 2 - LGL_FUNC(name, glname); -define(`FUNCS', `undivert(2)') -# 3 - LGL_LOAD(name); -define(`LOADS', `undivert(3)') - -define(`FOR', `ifelse($#, 0, ``$0'', `ifelse(eval($2 <= $3), 1, - `pushdef(`$1', $2)$4`'popdef(`$1')$0(`$1', incr($2), $3, `$4')')')') - -# PAT(pattern, subst) -define(`PAT', `pushdef(`P', $2)$1`'popdef(`P')') -# PARAMS(start, n, pattern) -define(`PARAMS', `ifelse(eval(`$1 < ($2 - 1)'), 1, - `PAT(`$3', $1), $0(incr($1), $2, `$3')', `PAT(`$3', $1)')') -define(`TYPE', `PARAMS(0, $1, `$2 v`'P')') -# $1 $2 $3 $4 $5 $6 $7 -# FLOAT(vec, suf, vectype, glname, rtype, name, args...) -define(`LOADV', `LOAD($4$1$2, $5, $6$1$2, shift(shift(shift(shift(shift(shift($@)))))), TYPE($1, $3))') -define(`LOADP', `LOAD($4$1$2, $5, $6$1$2, shift(shift(shift(shift(shift(shift($@)))))), $3 *value)') -define(`MULTI', `FOR(`n', 1, $1, `$2')') -define(`FOREACH', `ifelse(eval($# > 2), 1, - `pushdef(`$1', `$3')$2`'popdef(`$1')dnl -`'ifelse(eval($# > 3), 1, `$0(`$1', `$2', shift(shift(shift($@))))')')') - -# Functions - -LOAD(glGetError, GLenum, gl_error, void) -LOAD(glViewport, void, gl_viewport, GLint x, GLint y, GLsizei width, GLsizei height) -LOAD(glClearColor, void, gl_clearcolor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -LOAD(glClear, void, gl_clear, GLbitfield mask) -LOAD(glGenBuffers, void, gl_buf_gen, GLsizei n, GLuint *buffers) -LOAD(glBindBuffer, void, gl_buf_bind, GLenum target, GLuint buffer) -LOAD(glBufferData, void, gl_buf_data, GLenum target, GLsizeiptr size, const void *data, GLenum usage) -LOAD(glCreateShader, GLuint, gl_shdr_create, GLenum type) -LOAD(glDeleteShader, void, gl_shdr_del, GLuint shader) -LOAD(glShaderSource, void, gl_shdr_source, GLuint shader, GLsizei count, const char * const *string, const GLint *length) -LOAD(glCompileShader, void, gl_shdr_compile, GLuint shader) -LOAD(glGetShaderiv, void, gl_shdr_param, GLuint shader, GLenum pname, GLint *params) -LOAD(glGetShaderInfoLog, void, gl_shdr_infolog, GLuint shader, GLsizei size, GLsizei *len, char *data) -LOAD(glCreateProgram, GLuint, gl_prog_create, void) -LOAD(glDeleteProgram, void, gl_prog_del, GLuint program) -LOAD(glAttachShader, void, gl_prog_attachshdr, GLuint program, GLuint shader) -LOAD(glDetachShader, void, gl_prog_detachshdr, GLuint program, GLuint shader) -LOAD(glGetAttachedShaders, void, gl_prog_getshdrs, GLuint program, GLsizei max, GLsizei *count, GLuint *shaders) -LOAD(glLinkProgram, void, gl_prog_link, GLuint program) -LOAD(glUseProgram, void, gl_prog_use, GLuint program) -LOAD(glGetProgramiv, void, gl_prog_param, GLuint prog, GLenum pname, GLint *params) -LOAD(glGetProgramInfoLog, void, gl_prog_infolog, GLuint prog, GLsizei size, GLsizei *len, char *data) -LOAD(glVertexAttribPointer, void, gl_va_define, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) -LOAD(glEnableVertexAttribArray, void, gl_va_enable, GLuint index) -LOAD(glDisableVertexAttribArray, void, gl_va_disable, GLuint index) -LOAD(glGenVertexArrays, void, gl_va_gen, GLsizei n, GLuint *arrays) -LOAD(glBindVertexArray, void, gl_va_bind, GLuint va) -LOAD(glDrawArrays, void, gl_draw_arrays, GLenum mode, GLint first, GLsizei count) -LOAD(glDrawElements, void, gl_draw_elems, GLenum mode, GLsizei count, GLenum type, const void *indices) -LOAD(glPolygonMode, void, gl_poly_mode, GLenum face, GLenum mode) -LOAD(glGetUniformLocation, GLint, gl_uni_loc, GLuint program, const char *name); -LOAD(glGetUniformfv, void, gl_uni_getf, GLuint program, GLint location, GLfloat *params); -LOAD(glGetUniformiv, void, gl_uni_geti, GLuint program, GLint location, GLint *params); -FOREACH(`type', `FOR(`n', 1, 4, `LOADV(n, type, glUniform, void, gl_uni_set, GLint location)')', - `f, GLfloat', `i, GLint', `ui, GLuint') -FOREACH(`type', `FOR(`n', 1, 4, `LOADP(n, type, glUniform, void, gl_uni_set, GLint location, GLsizei count)')', - `fv, const GLfloat', `iv, const GLint', `uiv, const GLuint') -FOR(`n', 2, 4, `LOAD(glUniformMatrix`'n`'fv, void, gl_uni_setm`'n`'fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)') -LOAD(glUniformMatrix2x3fv, void, gl_uni_setm2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -LOAD(glUniformMatrix2x4fv, void, gl_uni_setm2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -LOAD(glUniformMatrix3x2fv, void, gl_uni_setm3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -LOAD(glUniformMatrix3x4fv, void, gl_uni_setm3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -LOAD(glUniformMatrix4x2fv, void, gl_uni_setm4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -LOAD(glUniformMatrix4x3fv, void, gl_uni_setm4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) - -# Undefine - -undefine(`LOAD') - -divert(0)dnl |