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-rw-r--r--loadgl.m491
1 files changed, 0 insertions, 91 deletions
diff --git a/loadgl.m4 b/loadgl.m4
deleted file mode 100644
index 7a7bde4..0000000
--- a/loadgl.m4
+++ /dev/null
@@ -1,91 +0,0 @@
-divert(-1)
-# Copyright (C) Tomasz Kramkowski <tk@the-tk.com>
-# SPDX-License
-
-# Macros
-
-# LOAD(glname, rtype, name, args)
-define(`LOAD',
-`divert(1)LGL_INTERFACE(shift($@));
-divert(2)LGL_FUNC($3, $1);
-divert(3)LGL_LOAD($3);
-divert(-1)')
-m4wrap(`m4exit')
-
-# 1 - LGL_INTERFACE(rtype, name, args);
-define(`INTERFACES', `undivert(1)')
-# 2 - LGL_FUNC(name, glname);
-define(`FUNCS', `undivert(2)')
-# 3 - LGL_LOAD(name);
-define(`LOADS', `undivert(3)')
-
-define(`FOR', `ifelse($#, 0, ``$0'', `ifelse(eval($2 <= $3), 1,
- `pushdef(`$1', $2)$4`'popdef(`$1')$0(`$1', incr($2), $3, `$4')')')')
-
-# PAT(pattern, subst)
-define(`PAT', `pushdef(`P', $2)$1`'popdef(`P')')
-# PARAMS(start, n, pattern)
-define(`PARAMS', `ifelse(eval(`$1 < ($2 - 1)'), 1,
- `PAT(`$3', $1), $0(incr($1), $2, `$3')', `PAT(`$3', $1)')')
-define(`TYPE', `PARAMS(0, $1, `$2 v`'P')')
-# $1 $2 $3 $4 $5 $6 $7
-# FLOAT(vec, suf, vectype, glname, rtype, name, args...)
-define(`LOADV', `LOAD($4$1$2, $5, $6$1$2, shift(shift(shift(shift(shift(shift($@)))))), TYPE($1, $3))')
-define(`LOADP', `LOAD($4$1$2, $5, $6$1$2, shift(shift(shift(shift(shift(shift($@)))))), $3 *value)')
-define(`MULTI', `FOR(`n', 1, $1, `$2')')
-define(`FOREACH', `ifelse(eval($# > 2), 1,
- `pushdef(`$1', `$3')$2`'popdef(`$1')dnl
-`'ifelse(eval($# > 3), 1, `$0(`$1', `$2', shift(shift(shift($@))))')')')
-
-# Functions
-
-LOAD(glGetError, GLenum, gl_error, void)
-LOAD(glViewport, void, gl_viewport, GLint x, GLint y, GLsizei width, GLsizei height)
-LOAD(glClearColor, void, gl_clearcolor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-LOAD(glClear, void, gl_clear, GLbitfield mask)
-LOAD(glGenBuffers, void, gl_buf_gen, GLsizei n, GLuint *buffers)
-LOAD(glBindBuffer, void, gl_buf_bind, GLenum target, GLuint buffer)
-LOAD(glBufferData, void, gl_buf_data, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
-LOAD(glCreateShader, GLuint, gl_shdr_create, GLenum type)
-LOAD(glDeleteShader, void, gl_shdr_del, GLuint shader)
-LOAD(glShaderSource, void, gl_shdr_source, GLuint shader, GLsizei count, const char * const *string, const GLint *length)
-LOAD(glCompileShader, void, gl_shdr_compile, GLuint shader)
-LOAD(glGetShaderiv, void, gl_shdr_param, GLuint shader, GLenum pname, GLint *params)
-LOAD(glGetShaderInfoLog, void, gl_shdr_infolog, GLuint shader, GLsizei size, GLsizei *len, char *data)
-LOAD(glCreateProgram, GLuint, gl_prog_create, void)
-LOAD(glDeleteProgram, void, gl_prog_del, GLuint program)
-LOAD(glAttachShader, void, gl_prog_attachshdr, GLuint program, GLuint shader)
-LOAD(glDetachShader, void, gl_prog_detachshdr, GLuint program, GLuint shader)
-LOAD(glGetAttachedShaders, void, gl_prog_getshdrs, GLuint program, GLsizei max, GLsizei *count, GLuint *shaders)
-LOAD(glLinkProgram, void, gl_prog_link, GLuint program)
-LOAD(glUseProgram, void, gl_prog_use, GLuint program)
-LOAD(glGetProgramiv, void, gl_prog_param, GLuint prog, GLenum pname, GLint *params)
-LOAD(glGetProgramInfoLog, void, gl_prog_infolog, GLuint prog, GLsizei size, GLsizei *len, char *data)
-LOAD(glVertexAttribPointer, void, gl_va_define, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
-LOAD(glEnableVertexAttribArray, void, gl_va_enable, GLuint index)
-LOAD(glDisableVertexAttribArray, void, gl_va_disable, GLuint index)
-LOAD(glGenVertexArrays, void, gl_va_gen, GLsizei n, GLuint *arrays)
-LOAD(glBindVertexArray, void, gl_va_bind, GLuint va)
-LOAD(glDrawArrays, void, gl_draw_arrays, GLenum mode, GLint first, GLsizei count)
-LOAD(glDrawElements, void, gl_draw_elems, GLenum mode, GLsizei count, GLenum type, const void *indices)
-LOAD(glPolygonMode, void, gl_poly_mode, GLenum face, GLenum mode)
-LOAD(glGetUniformLocation, GLint, gl_uni_loc, GLuint program, const char *name);
-LOAD(glGetUniformfv, void, gl_uni_getf, GLuint program, GLint location, GLfloat *params);
-LOAD(glGetUniformiv, void, gl_uni_geti, GLuint program, GLint location, GLint *params);
-FOREACH(`type', `FOR(`n', 1, 4, `LOADV(n, type, glUniform, void, gl_uni_set, GLint location)')',
- `f, GLfloat', `i, GLint', `ui, GLuint')
-FOREACH(`type', `FOR(`n', 1, 4, `LOADP(n, type, glUniform, void, gl_uni_set, GLint location, GLsizei count)')',
- `fv, const GLfloat', `iv, const GLint', `uiv, const GLuint')
-FOR(`n', 2, 4, `LOAD(glUniformMatrix`'n`'fv, void, gl_uni_setm`'n`'fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)')
-LOAD(glUniformMatrix2x3fv, void, gl_uni_setm2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-LOAD(glUniformMatrix2x4fv, void, gl_uni_setm2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-LOAD(glUniformMatrix3x2fv, void, gl_uni_setm3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-LOAD(glUniformMatrix3x4fv, void, gl_uni_setm3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-LOAD(glUniformMatrix4x2fv, void, gl_uni_setm4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-LOAD(glUniformMatrix4x3fv, void, gl_uni_setm4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-
-# Undefine
-
-undefine(`LOAD')
-
-divert(0)dnl