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authorTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:17:30 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-03-28 00:18:53 +0100
commit768feb8bf10807142ff1f21d29f7492509362a18 (patch)
tree5adad2a4791c5c100c934e01d70c089d0b6002ed /nelem.h
parentf68b69f5d2e99143d371c6e50ca28f0d5ff739c5 (diff)
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Move to using bie for assets
Shaders are now stored in a bie flat archive and indexed via assets.c and assets.h.
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