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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-04-30 12:51:12 +0100 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-04-30 12:51:12 +0100 |
commit | 89b5603110c47e30450ce05573c6b95ef38d8fd7 (patch) | |
tree | ec999b76f6434ab1e0038b665145f6cf5820aa6c /loadgl.h | |
parent | 9e27cc3d7565d7c98957a517ecad8257a86265cd (diff) | |
download | faqe-89b5603110c47e30450ce05573c6b95ef38d8fd7.tar.gz faqe-89b5603110c47e30450ce05573c6b95ef38d8fd7.tar.xz faqe-89b5603110c47e30450ce05573c6b95ef38d8fd7.zip |
Implement basic fixed point light source and phong shading
This patch places a single point light source in the scene and
implements view-space phong shading around it. This is in preparation
for texture values being fed in from a set of textures.
Diffstat (limited to 'loadgl.h')
0 files changed, 0 insertions, 0 deletions