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authorTomasz Kramkowski <tk@the-tk.com>2018-04-30 12:51:12 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-04-30 12:51:12 +0100
commit89b5603110c47e30450ce05573c6b95ef38d8fd7 (patch)
treeec999b76f6434ab1e0038b665145f6cf5820aa6c /loadgl.h
parent9e27cc3d7565d7c98957a517ecad8257a86265cd (diff)
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Implement basic fixed point light source and phong shading
This patch places a single point light source in the scene and implements view-space phong shading around it. This is in preparation for texture values being fed in from a set of textures.
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