diff options
author | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 01:41:32 +0300 |
---|---|---|
committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-10-22 01:41:32 +0300 |
commit | 0cd7f50e11d89311762ae062bb1cfa876a317353 (patch) | |
tree | 2d4fbf2ff330c5d150f660d1aefd145d3135ddd0 /loadgl.c | |
parent | 3c7790062aa05653efa0f8ee230c07cb7ead91dd (diff) | |
download | faqe-0cd7f50e11d89311762ae062bb1cfa876a317353.tar.gz faqe-0cd7f50e11d89311762ae062bb1cfa876a317353.tar.xz faqe-0cd7f50e11d89311762ae062bb1cfa876a317353.zip |
use shaders/data.h for the definition of vertices
Now that shaders/data.h is in place, it can be taken to the next
extreme.
The information stored in shaders/data.h is plentiful enough that vertex
attribute location information can be standardised, the definition of
vertices can be specified in only one place and the bindings for vertex
information can be generated.
It's around this point in time that I wish there was a better
pre-processor for all this. It might make things a lot cleaner.
Diffstat (limited to 'loadgl.c')
0 files changed, 0 insertions, 0 deletions