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authorTomasz Kramkowski <tk@the-tk.com>2018-10-22 01:45:13 +0300
committerTomasz Kramkowski <tk@the-tk.com>2018-10-22 01:45:13 +0300
commit06d028e6a6b7d32de7201b2acfec7e54d08103dc (patch)
treeda638869841914936002991667be3219186c4027 /glprog.h
parent0cd7f50e11d89311762ae062bb1cfa876a317353 (diff)
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Switch to shader version 1.5 to match OpenGL 3.2 requirement
OpenGL 3.3 was the first version of OpenGL where the shader program versioning scheme was made to follow the GL versioning scheme. Now that we have vulkan, it's mismatched again. That's all irrelevant, the correct version of GLSL for OpenGL 3.2 is not 3.3 or 3.2 but actually 1.5.
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