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author | Tomasz Kramkowski <tk@the-tk.com> | 2018-05-04 19:57:22 +0100 |
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committer | Tomasz Kramkowski <tk@the-tk.com> | 2018-05-04 20:05:52 +0100 |
commit | d1d4c8678b313708b91ba0342db84d33c0bb0677 (patch) | |
tree | 9f4a0fcdf2be9fdefd2a976c35376f2a2b00fa09 | |
parent | bc01efbb0c2f01871cbfdf8bfd779c6262e34c17 (diff) | |
download | faqe-d1d4c8678b313708b91ba0342db84d33c0bb0677.tar.gz faqe-d1d4c8678b313708b91ba0342db84d33c0bb0677.tar.xz faqe-d1d4c8678b313708b91ba0342db84d33c0bb0677.zip |
Replace manual definitions of GL types and enums with GL/gl.h
This is cumbersome and pointless. The goal is to write a simple loader
not to rewrite the entire OpenGL header file.
-rw-r--r-- | Makefile | 3 | ||||
-rw-r--r-- | gl.h | 78 |
2 files changed, 2 insertions, 79 deletions
@@ -9,8 +9,7 @@ LINMATH_PATH ?= ../linmath PKG_CONFIG ?= pkg-config LN ?= ln -sf -LIBS := sdl2 libpng -CPPFLAGS += -D__gl_h_ +LIBS := gl libpng sdl2 CFLAGS += $(shell $(PKG_CONFIG) --cflags $(LIBS)) -std=c11 -MMD -MP LDFLAGS += -Wl,--as-needed LDLIBS += $(shell $(PKG_CONFIG) --libs $(LIBS)) -lm @@ -5,83 +5,7 @@ #ifndef GL_H #define GL_H -#include <stdint.h> -#include <stddef.h> - -typedef uint8_t GLboolean; -typedef int8_t GLbyte; -typedef uint8_t GLubyte; -typedef char GLchar; -typedef int16_t GLshort; -typedef uint16_t GLushort; -typedef int32_t GLint; -typedef uint32_t GLuint; -typedef int32_t GLfixed; -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef int32_t GLsizei; -typedef int32_t GLenum; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef struct gl_sync *GLsync; -typedef uint32_t GLbitfield; -typedef uint16_t GLhalf; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; - -enum { - GL_DEPTH_BUFFER_BIT = 0x100, - GL_COLOR_BUFFER_BIT = 0x4000, -}; - -enum { - GL_NO_ERROR = 0, - GL_FALSE = 0, - GL_TRUE = 1, - GL_TRIANGLES = 0x0004, - GL_FRONT_AND_BACK = 0x0408, - GL_INVALID_ENUM = 0x0500, - GL_INVALID_VALUE, - GL_INVALID_OPERATION, - GL_STACK_OVERFLOW, - GL_STACK_UNDERFLOW, - GL_OUT_OF_MEMORY, - GL_INVALID_FRAMEBUFFER_OPERATION, - GL_CONTEXT_LOST, - GL_CULL_FACE = 0x0b44, - GL_DEPTH_TEST = 0x0b71, - GL_TEXTURE_2D = 0x0de1, - GL_UNSIGNED_BYTE = 0x1401, - GL_UNSIGNED_INT = 0x1405, - GL_FLOAT = 0x1406, - GL_RGB = 0x1907, - GL_LINE = 0x1B01, - GL_NEAREST = 0x2600, - GL_LINEAR, - GL_NEAREST_MIPMAP_NEAREST = 0x2700, - GL_LINEAR_MIPMAP_NEAREST, - GL_NEAREST_MIPMAP_LINEAR, - GL_LINEAR_MIPMAP_LINEAR, - GL_TEXTURE_MAG_FILTER = 0x2800, - GL_TEXTURE_MIN_FILTER, - GL_TEXTURE_WRAP_S, - GL_TEXTURE_WRAP_T, - GL_CLAMP = 0x2900, - GL_REPEAT, - GL_TEXTURE0 = 0x84c0, - GL_ARRAY_BUFFER = 0x8892, - GL_ELEMENT_ARRAY_BUFFER = 0x8893, - GL_STREAM_DRAW = 0x88e0, - GL_STATIC_DRAW = 0x88e4, - GL_DYNAMIC_DRAW = 0x88e8, - GL_FRAGMENT_SHADER = 0x8b30, - GL_VERTEX_SHADER = 0x8b31, - GL_COMPILE_STATUS = 0x8b81, - GL_LINK_STATUS = 0x8b82, - GL_FRAMEBUFFER_SRGB = 0x8db9, -}; +#include <GL/gl.h> typedef void *gl_loadfunc(const char *name); void gl_load(gl_loadfunc *load); |