aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorTomasz Kramkowski <tk@the-tk.com>2018-04-30 12:43:41 +0100
committerTomasz Kramkowski <tk@the-tk.com>2018-04-30 12:43:41 +0100
commitaa41081573dab5679c8b01faac4aedd32f6faa88 (patch)
treeacb22cc9d6b579baa6fedc43da5ddd0b3aa60b21
parent55d9afbdce06c3397670cb3bba75a33ad97c22fe (diff)
downloadfaqe-aa41081573dab5679c8b01faac4aedd32f6faa88.tar.gz
faqe-aa41081573dab5679c8b01faac4aedd32f6faa88.tar.xz
faqe-aa41081573dab5679c8b01faac4aedd32f6faa88.zip
Fix proj mat not being set requiring a resize before anything shows
The projection matrix uniform was being used before the shader program was being used. This caused nothing to get rendered until a window resize.
-rw-r--r--faqe.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/faqe.c b/faqe.c
index bc5bd2f..3ebf879 100644
--- a/faqe.c
+++ b/faqe.c
@@ -84,6 +84,7 @@ int main(int argc, char **argv)
{ "proj", &uni.proj },
});
+ gl_prog_use(prog);
viewport(uni.proj, WIDTH, HEIGHT);
gl_enable(GL_DEPTH_TEST);