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linmath
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Fork of datenwolf's linmath.h for use with faqe.
Tomasz Kramkowski <tomasz@kramkow.ski>
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*
Made parameters of generic vector functions const
Tim Malte Gräfje
2015-01-08
1
-6
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+6
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generic vec type generation macro
Wolfgang Draxinger
2014-12-11
1
-72
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+44
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mat4x4_mul_quat in its current form can be used only for orthogonal matrices,...
Wolfgang Draxinger
2014-09-23
1
-1
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+4
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fixed an issue that popped up in StackOverflow, thanks @klueless
Wolfgang Draxinger
2014-09-23
1
-3
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+3
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fixed missinc w-column copy in mat4x4_scale_aniso
Wolfgang Draxinger
2014-08-20
1
-10
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+14
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fixed a stupid mistake in mat4x4_rotate
Wolfgang Draxinger
2014-08-05
1
-7
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+33
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Merge branch 'learnopengles/dev' into dev
Wolfgang Draxinger
2013-11-11
1
-1
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+1
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merged learnopengles and aransentin contributions
Wolfgang Draxinger
2013-11-11
1
-137
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+147
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Merge branch 'dev' into learnopengles/dev
Wolfgang Draxinger
2013-11-11
1
-1
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+1
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Fix bug with mat4x4_translate_in_place introduced in 34cd9df850faf0bf6b9182b3...
Learn OpenGL ES
2013-11-07
1
-1
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+1
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Fix another instance of sizeof ptr instead of array.
Learn OpenGL ES
2013-11-07
1
-1
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+1
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Fix bug with invert matrix (was copying one float instead of all floats).
Learn OpenGL ES
2013-11-07
1
-1
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+1
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Merge branch 'aransentin/master' into dev
Wolfgang Draxinger
2013-11-11
1
-137
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+147
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updated lots of things
Aransentin
2013-10-24
1
-137
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+147
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LICENCE file adjusted
Wolfgang Draxinger
2013-11-11
1
-1
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+1
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linmath.h uses radians for everything -- adjusted contributed perspective fun...
Wolfgang Draxinger
2013-10-21
1
-4
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+4
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minor stylistic changes, TODO comments added
Wolfgang Draxinger
2013-10-21
1
-33
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+37
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fixed bug in perspective introduced by contribution made by learnopengles
Wolfgang Draxinger
2013-10-21
1
-3
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+3
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fixed some embarrassing syntax and semantic mistakes
Wolfgang Draxinger
2013-10-20
1
-31
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+20
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changed matrix in place to use mat4x4_row extraction and vec4_inner product
Wolfgang Draxinger
2013-10-12
1
-5
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+16
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Refactor mat4x4_look_at to reuse internal functions and data types.
Learn OpenGL ES
2013-09-19
1
-42
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+21
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Update 'const' coding style.
Learn OpenGL ES
2013-09-19
1
-2
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+2
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Update indentation
Learn OpenGL ES
2013-09-19
1
-5
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+5
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Add mat4x4_translate_in_place(), mat4x4_perspective(), and mat4x4_look_at().
Learn OpenGL ES
2013-09-18
1
-0
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+95
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minor fix in quat_from_mat4x4 with huge impact
Wolfgang Draxinger
2013-01-29
1
-2
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+3
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fixed some bugs in mat4x4_rotate and mat4x4_ortho
Wolfgang Draxinger
2013-01-05
2
-26
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+24
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updated licence clause to WTFPL, adding legal safety for me and the users.
Wolfgang Draxinger
2012-09-30
2
-1
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+19
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fixed several bugs in matrix processing
Wolfgang Draxinger
2012-09-30
1
-4
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+10
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fixed mat4x4_mul and frustum functions. mat4x4_rotate still needs fixing
Wolfgang Draxinger
2012-08-11
1
-11
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+16
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fixed vec<n>_length vs. vec<n>_len, rotation matrix intermediary rotscale mat...
Wolfgang Draxinger
2012-03-16
1
-3
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+3
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README updated, LICENCE added
Wolfgang Draxinger
2012-01-21
2
-0
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+13
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inplace mat4x4_invert now possible
Wolfgang Draxinger
2012-01-07
1
-1
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+3
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fixes
Wolfgang Draxinger
2012-01-06
1
-40
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+52
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linmath.h -- added code for ortho projection matrix, fixed some copynpaste ty...
Wolfgang Draxinger
2012-01-06
1
-5
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+18
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added linmath.h
Wolfgang Draxinger
2012-01-06
1
-0
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+411
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first commit
Wolfgang Draxinger
2012-01-06
1
-0
/
+0