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1 files changed, 411 insertions, 0 deletions
diff --git a/linmath.h b/linmath.h
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--- /dev/null
+++ b/linmath.h
@@ -0,0 +1,411 @@
+#ifndef LINMATH_H
+#define LINMATH_H
+
+typedef float vec3[3];
+static inline void vec3_add(vec3 r, vec3 a, vec3 b)
+{
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = a[i] + b[i];
+}
+static inline void vec3_sub(vec3 r, vec3 a, vec3 b)
+{
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = a[i] - b[i];
+}
+static inline void vec3_scale(vec3 r, vec3 v, float s)
+{
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = v[i] * s;
+}
+static inline float vec3_mul_inner(vec3 a, vec3 b)
+{
+ float p = 0.;
+ int i;
+ for(i=0; i<3; ++i)
+ p += b[i]*a[i];
+ return p;
+}
+static inline void vec3_mul_cross(vec3 r, vec3 a, vec3 b)
+{
+ vec3 c;
+ c[0] = a[1]*b[2] - a[2]*b[1];
+ c[1] = a[2]*b[0] - a[0]*b[2];
+ c[2] = a[0]*b[1] - a[1]*b[0];
+ memcpy(r, c, sizeof(c));
+}
+static inline float vec3_len(vec3 v)
+{
+ return sqrtf(vec3_mul_inner(v,v));
+}
+static inline void vec3_norm(vec3 r, vec3 v)
+{
+ float k = 1.0 / vec3_length(v);
+ vec4_scale(r, v, k);
+}
+
+typedef float vec4[4];
+static inline void vec4_add(vec4 r, vec4 a, vec4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] + b[i];
+}
+static inline void vec4_sub(vec4 r, vec4 a, vec4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] - b[i];
+}
+static inline void vec4_scale(vec4 r, vec4 v, float s)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = v[i] * s;
+}
+static inline float vec4_mul_inner(vec4 a, vec4 b)
+{
+ float p = 0.;
+ int i;
+ for(i=0; i<4; ++i)
+ p += b[i]*a[i];
+ return p;
+}
+static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
+{
+ vec4 c;
+ c[0] = a[1]*b[2] - a[2]*b[1];
+ c[1] = a[2]*b[0] - a[0]*b[2];
+ c[2] = a[0]*b[1] - a[1]*b[0];
+ c[3] = 1.;
+ memcpy(r, c, sizeof(c));
+}
+static inline float vec4_len(vec4 v)
+{
+ return sqrtf(vec4_mul_inner(v,v));
+}
+static inline void vec4_norm(vec4 r, vec4 v)
+{
+ float k = 1.0 / vec4_length(v);
+ vec4_scale(r, v, k);
+}
+
+typedef vec4 mat4x4[4];
+static inline void mat4x4_identity(mat4x4 M)
+{
+ int i, j;
+ for(j=0; j<4; ++j) for(i=0; i<4; ++i) {
+ M[i][j] = i==j ? 1 : 0;
+ }
+}
+static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(j=0; j<4; ++j) {
+ for(i=0; i<4; ++i) {
+ M[i][j] = N[i][j];
+ }
+ }
+}
+static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_add(M[i], a[i], b[i]);
+}
+static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_sub(M[i], a[i], b[i]);
+}
+static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_scale(M[i], a[i], b);
+}
+static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i, j, k;
+ for(j=0; j<4; ++j) {
+ for(i=0; i<4; ++i) {
+ M[i][j] = 0;
+ for(k=0; k<4; ++k) {
+ M[i][j] += a[i][k]*b[k][j];
+ }
+ }
+ }
+}
+static inline void mat4x4_translate(mat4x4 M, float x, float y, float z)
+{
+ mat4x4 T; mat4x4_identity(T);
+ T[3][0] = x;
+ T[3][1] = y;
+ T[3][2] = z;
+ mat4x4_mul(M, T);
+}
+static inline mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
+{
+ int i, j;
+ for(i=0; i<4; ++i) for(j=0; j<4; ++j) {
+ M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.;
+ }
+}
+static inline void mat4x4_rotate(mat4x4 Q, mat4x4 const M, float x, float y, float z, float angle)
+{
+ float const s = sinf(angle);
+ float const c = cosf(angle);
+ vec3 u = {x, y, z};
+ vec3_norm(u, u);
+
+ {
+ mat4x4 T;
+ mat4x4 S = {
+ { 0, u[2], -u[1], 0},
+ {-u[2], 0, u[0], 0},
+ { u[1], -u[0], 0, 0},
+ { 0, 0, 0, 0}
+ };
+ mat4x4_scale(S, S, s);
+
+ mat4x4_from_vec3_mul_outer(Q, u, u);
+ mat4x4_identity(T);
+ mat4x4_sub(T, T, Q);
+ T[3][3] = 0.;
+ mat4x4_scale(T, T, c);
+
+ mat4x4_add(Q, Q, T);
+ mat4x4_add(Q, Q, S);
+ }
+}
+static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ {1, 0, 0, 0},
+ {0, c, s, 0},
+ {0,-s, c, 0},
+ {0, 0, 0, 1}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, 0, s, 0},
+ { 0, 1, 0, 0},
+ {-s, 0, c, 0},
+ { 0, 0, 0, 1}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, s, 0, 0},
+ {-s, c, 0, 0},
+ { 0, 0, 1, 0},
+ { 0, 0, 0, 1}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_row(vec4 r, mat4x4 const M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[k][i];
+}
+static inline void mat4x4_col(vec4 r, mat4x4 const M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[i][k];
+}
+static inline void mat4x4_transpose(mat4x4 const M, mat4x4 N)
+{
+ int i, j;
+ for(j=0; j<4; ++j) {
+ for(i=0; i<4; ++i) {
+ M[i][j] = N[j][i];
+ }
+ }
+}
+static inline void mat4x4_invert(mat4x4 R, mat4x4 const M)
+{
+ R[0][0] = M[1][1]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[3][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]);
+ R[0][1] = M[0][1]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][1]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][1]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]);
+ R[0][2] = M[0][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[1][1]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][1]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]);
+ R[0][3] = M[0][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]) - M[1][1]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]) - M[2][1]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]);
+
+ R[1][0] = M[1][0]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[3][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]);
+ R[1][1] = M[0][0]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][0]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][0]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]);
+ R[1][2] = M[0][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[1][0]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][0]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]);
+ R[1][3] = M[0][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]) - M[1][0]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]) - M[2][0]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]);
+
+ R[2][0] = M[1][0]*(M[2][1]*M[3][3] - M[2][3]*M[3][1]) - M[2][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[3][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]);
+ R[2][1] = M[0][0]*(M[2][3]*M[3][1] - M[2][1]*M[3][3]) - M[2][0]*(M[0][3]*M[3][1] - M[0][1]*M[3][3]) - M[3][0]*(M[0][1]*M[2][3] - M[0][3]*M[2][1]);
+ R[2][2] = M[0][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[1][0]*(M[0][1]*M[3][3] - M[0][3]*M[3][1]) - M[3][0]*(M[0][3]*M[1][1] - M[0][1]*M[1][3]);
+ R[2][3] = M[0][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]) - M[1][0]*(M[0][3]*M[2][1] - M[0][1]*M[2][3]) - M[2][0]*(M[0][1]*M[1][3] - M[0][3]*M[1][1]);
+
+ R[3][0] = M[1][0]*(M[2][2]*M[3][1] - M[2][1]*M[3][2]) - M[2][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[3][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]);
+ R[3][1] = M[0][0]*(M[2][1]*M[3][2] - M[2][2]*M[3][1]) - M[2][0]*(M[0][1]*M[3][2] - M[0][2]*M[3][1]) - M[3][0]*(M[0][2]*M[2][1] - M[0][1]*M[2][2]);
+ R[3][2] = M[0][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[1][0]*(M[0][2]*M[3][1] - M[0][1]*M[3][2]) - M[3][0]*(M[0][1]*M[1][2] - M[0][2]*M[1][1]);
+ R[3][3] = M[0][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]) - M[1][0]*(M[0][1]*M[2][2] - M[0][2]*M[2][1]) - M[2][0]*(M[0][2]*M[1][1] - M[0][1]*M[1][2]);
+}
+static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+ M[0][0] = 2*n/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.;
+
+ M[1][1] = 2*n/(t-b);
+ M[1][0] = M[0][2] = M[0][3] = 0.;
+
+ M[2][0] = (r+l)/(r-l);
+ M[2][1] = (t+b)/(t-b);
+ M[2][2] = -(f+n)/(f-n);
+ M[2][3] = -1;
+
+ M[3][2] = -2*f*n/(f-n);
+ M[3][0] = M[0][1] = M[0][3] = 0.;
+}
+static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+}
+
+typedef float quat[4];
+static inline void quat_identity(quat q)
+{
+ q[0] = q[1] = q[2] = 0.;
+ q[3] = 1.;
+}
+static inline void quat_add(quat r, quat const a, quat const b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] + b[i];
+}
+static inline void quat_sub(quat r, quat const a, quat const b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] - b[i];
+}
+static inline void quat_mul(quat r, quat p, quat q)
+{
+ vec3 w;
+ vec3_mul_cross(r, p, q);
+ vec3_scale(w, p, q[3]);
+ vec3_add(r, r, w);
+ vec3_scale(w, q, p[3]);
+ vec3_add(r, r, w);
+ r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
+}
+static inline void quat_scale(quat r, quat const v, float s)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = v[i] * s;
+}
+static inline float quat_inner_product(quat const a, quat const b)
+{
+ float p = 0.;
+ int i;
+ for(i=0; i<4; ++i)
+ p += b[i]*a[i];
+ return p;
+}
+static inline void quat_conj(quat r, quat const q)
+{
+ int i;
+ int(i=0; i<3; ++i)
+ r[i] = -q[i];
+ r[3] = q[3];
+}
+#define quat_norm vec4_norm
+static inline void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
+{
+ quat q_;
+ quat v_ = {v[0], v[1], v[2], 0.};
+
+ quat_conj(q_, q);
+ quat_norm(q_, q_);
+ quat_mul(q_, v_, q_);
+ quat_mul(q_, q, q_);
+ memcpy(r, q_, sizeof(r));
+}
+static inline void mat4x4_from_quat(mat4x4 M, quat const q)
+{
+ float const a = q[3];
+ float const b = q[0];
+ float const c = q[1];
+ float const d = q[2];
+ float const a2 = a*a;
+ float const b2 = b*b;
+ float const c2 = c*c;
+ float const d2 = d*d;
+
+ M[0][0] = a2 + b2 - c2 - d2;
+ M[0][1] = 2*(b*c + a*d);
+ M[0][2] = 2*(b*d - a*c);
+ M[0][3] = 0.;
+
+ M[1][0] = 2*(b*c - a*d);
+ M[1][1] = a2 - b2 + c2 - d2;
+ M[1][2] = 2*(c*d + a*b);
+ M[1][3] = 0.;
+
+ M[2][0] = 2*(b*d + a*c);
+ M[2][1] = 2*(c*d - a*b);
+ M[2][2] = a2 - b2 - c2 + d2;
+ M[2][3] = 0.;
+
+ M[3][0] = M[3][1] = M[3][2] = 0.;
+ M[3][3] = 1.;
+}
+static inline void mat4x4_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
+{
+ quat_mul_vec3(R[0], M[0], q);
+ quat_mul_vec3(R[1], M[1], q);
+ quat_mul_vec3(R[2], M[2], q);
+
+ R[3][0] = R[3][1] = R[3][2] = 0.;
+ R[3][3] = 1.;
+}
+static inline void quat_from_mat4x4(quat q, mat4x4 M)
+{
+ float r=0., r2;
+ int i;
+
+ int perm[] = { 0, 1, 2, 0, 1 };
+ int *p = perm;
+
+ for(i = 0; i<3; i++) {
+ float m = M[i][i];
+ if( m < r )
+ continue;
+ m = r;
+ p = &perm[i];
+ }
+
+ r = sqrtf(1. + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
+
+ if(r < 1e-6) {
+ mat4x4_identity(M);
+ return;
+ }
+
+ q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.*r)
+ q[0] = r/2.;
+ q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.*r)
+ q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.*r)
+}
+
+#endif