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@@ -0,0 +1,12 @@ +# linmath.h -- A small library for linear math as required for computer graphics + +linmath.h provides the most used types required programming computer graphice: + +vec3 -- 3 element vector of floats +vec4 -- 4 element vector of floats (4th component used for homogenous computations) +mat4x4 -- 4 by 4 elements matrix, computations are done in column major order +quat -- quaternion + +The types are deliberately names like the types in GLSL. In fact they are meant to +be used for the client side computations and passing to same typed GLSL uniforms. + |