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authorKevin O'Connor <kevin@koconnor.net>2017-04-19 19:46:41 -0400
committerKevin O'Connor <kevin@koconnor.net>2017-04-19 19:54:48 -0400
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docs: Add info on delta acceleration limits
Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
Diffstat (limited to 'docs/Kinematics.md')
-rw-r--r--docs/Kinematics.md18
1 files changed, 17 insertions, 1 deletions
diff --git a/docs/Kinematics.md b/docs/Kinematics.md
index 07ed3a1b..3face1db 100644
--- a/docs/Kinematics.md
+++ b/docs/Kinematics.md
@@ -170,7 +170,7 @@ the actual tower.
It is then possible to calculate where the head will be along the line
of movement after each step is taken on the virtual tower. The key
-formula is Pythagorean's formula:
+formula is Pythagoras's theorem:
```
distance_to_tower^2 = arm_length^2 - tower_height^2
@@ -198,6 +198,22 @@ Should the move contain only Z movement (ie, no XY movement at all)
then the same math is used - just in this case the tower is parallel
to the line of movement (its slope is 1.0).
+### Stepper motor acceleration limits ###
+
+With delta kinematics it is possible for a move that is accelerating
+in cartesian space to require an acceleration on a particular stepper
+motor greater than the move's acceleration. This can occur when a
+stepper arm is more horizontal than vertical and the line of movement
+is near that stepper's tower.
+
+Klipper does enforce a maximum ceiling on stepper acceleration that is
+three times the maximum acceleration of a move in cartesian
+space. (Similarly, the maximum velocity of the stepper is limited to
+three times the maximum move velocity.) In order to enforce this
+limit, moves at the extreme edge of the build envelope (where a
+stepper arm may be nearly horizontal) will have a lower maximum
+acceleration and velocity.
+
Extruder kinematics
-------------------