| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement specular mapping | Tomasz Kramkowski | 2018-10-19 | 2 | -6/+8 |
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| * | Fix fragment shader lighting calculation | Tomasz Kramkowski | 2018-10-19 | 1 | -3/+3 |
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| * | Allow multiple shaders while reducing duplication | Tomasz Kramkowski | 2018-10-19 | 3 | -0/+79 |
| This change also stops using bie as eventually it will be replaced with a more sophisticated asset handling system which will also allow custom shaders. | |||||
