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* Add gl_strerror implementationTomasz Kramkowski2018-03-271-0/+1
| | | | gl_strerror takes an OpenGL error enum and acts like strerror.
* loadgl: Use m4 to generate the loadsTomasz Kramkowski2018-03-261-0/+27
The loadgl interfaces, loads and functions are now generated with m4 so that all the information can be stored in a single place.