| Commit message (Collapse) | Author | Age | Files | Lines |
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This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
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Numerous times a new uniform has been added and the corresponding
increment of the nunis parameter was forgotten causing confusion. This
should not happen anymore.
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m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in
have now been merged into gl.h. loadgl.m4 has been transformed into
glfunc.h which is being used in the way of a bie index file to
generate information at 3 places.
lgl_load is now gl_load and doesn't return anything, the jongjmp.h
method of error handling was pre-emptive and for now this much simpler
system will suffice. This means that lgl_strerror is no longer neede.
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glprog provides a simple interface to loadign OpenGL program objects
and getting their uniform locations.
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