| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that shaders/data.h is in place, it can be taken to the next
extreme.
The information stored in shaders/data.h is plentiful enough that vertex
attribute location information can be standardised, the definition of
vertices can be specified in only one place and the bindings for vertex
information can be generated.
It's around this point in time that I wish there was a better
pre-processor for all this. It might make things a lot cleaner.
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The FMD (Faqe Model Data) format is a format designed for faqe. It
stores vertex, element and material information and mesh information.
This patch provides the basic implementation and use of this format.
This patch also implements perspective projection, depth testing and
view and model matrices.
An example fmd file is provided.
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m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in
have now been merged into gl.h. loadgl.m4 has been transformed into
glfunc.h which is being used in the way of a bie index file to
generate information at 3 places.
lgl_load is now gl_load and doesn't return anything, the jongjmp.h
method of error handling was pre-emptive and for now this much simpler
system will suffice. This means that lgl_strerror is no longer neede.
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