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This is cumbersome and pointless. The goal is to write a simple loader
not to rewrite the entire OpenGL header file.
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The FMD (Faqe Model Data) format is a format designed for faqe. It
stores vertex, element and material information and mesh information.
This patch provides the basic implementation and use of this format.
This patch also implements perspective projection, depth testing and
view and model matrices.
An example fmd file is provided.
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m4 has been removed, loadgl.c.in is now gl.c, gldefs.h and loadgl.h.in
have now been merged into gl.h. loadgl.m4 has been transformed into
glfunc.h which is being used in the way of a bie index file to
generate information at 3 places.
lgl_load is now gl_load and doesn't return anything, the jongjmp.h
method of error handling was pre-emptive and for now this much simpler
system will suffice. This means that lgl_strerror is no longer neede.
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