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authorTomasz Kramkowski <tk@the-tk.com>2015-03-22 15:27:54 +0000
committerTomasz Kramkowski <tk@the-tk.com>2015-03-22 15:27:54 +0000
commit614ce60ee66189eada508a0bfb9185689c09c601 (patch)
tree41739c3d61013eaa3640fcdca6c142d2af2af263
parent6a3895598cae5476f386f9f6976fc0475cecfafc (diff)
downloadc-stuff-614ce60ee66189eada508a0bfb9185689c09c601.tar.gz
c-stuff-614ce60ee66189eada508a0bfb9185689c09c601.tar.xz
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snake game, link with -lncurses
-rw-r--r--snake.c266
1 files changed, 266 insertions, 0 deletions
diff --git a/snake.c b/snake.c
new file mode 100644
index 0000000..019228a
--- /dev/null
+++ b/snake.c
@@ -0,0 +1,266 @@
+#include <ncurses.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+enum colorpair {
+ C_BLANK = 1,
+ C_WALL,
+ C_SEGMENT0,
+ C_SEGMENT1,
+ C_APPLE
+};
+
+enum direction {
+ D_UP,
+ D_DOWN,
+ D_LEFT,
+ D_RIGHT
+};
+
+enum state {
+ S_NORMAL,
+ S_WON,
+ S_FAIL
+};
+
+struct segment {
+ uint32_t x, y;
+};
+
+struct snake {
+ struct segment segments[UINT16_MAX];
+ uint16_t head, tail;
+ enum direction direction;
+} snake;
+
+struct apple {
+ uint32_t x, y;
+};
+
+struct {
+ struct snake snake;
+ struct apple apple;
+ uint32_t width, height;
+ bool running;
+ enum state state;
+} game;
+
+void init_game(void);
+void init_ncurses(void);
+void main_loop(void);
+
+int main(void)
+{
+ init_ncurses();
+ init_game();
+ main_loop();
+
+ return EXIT_SUCCESS;
+}
+
+void init_ncurses(void)
+{
+ initscr();
+ cbreak();
+ noecho();
+ nonl();
+ start_color();
+
+ intrflush(stdscr, FALSE);
+ keypad(stdscr, TRUE);
+ nodelay(stdscr, TRUE);
+
+ init_pair(C_BLANK, COLOR_BLACK, COLOR_BLACK);
+ init_pair(C_WALL, COLOR_WHITE, COLOR_WHITE);
+ init_pair(C_SEGMENT0, COLOR_YELLOW, COLOR_YELLOW);
+ init_pair(C_SEGMENT1, COLOR_GREEN, COLOR_GREEN);
+ init_pair(C_APPLE, COLOR_RED, COLOR_RED);
+
+ bkgd(COLOR_PAIR(C_BLANK));
+}
+
+void init_game(void)
+{
+ game.running = true;
+ game.state = S_NORMAL;
+
+ game.snake.direction = D_UP;
+
+ getmaxyx(stdscr, game.height, game.width);
+
+ game.snake.head = 1;
+ game.snake.tail = 0;
+
+ game.snake.segments[game.snake.tail].x = game.width / 2;
+ game.snake.segments[game.snake.tail].y = game.height / 2;
+
+ game.snake.segments[game.snake.head].x = game.width / 2;
+ game.snake.segments[game.snake.head].y = game.height / 2 - 1;
+
+ game.apple.x = game.width / 2;
+ game.apple.y = game.height / 2 + 1;
+}
+
+void print_board(void);
+void poll_input(void);
+void simulate(void);
+
+void main_loop(void)
+{
+ while (true) {
+ poll_input();
+ if (!game.running)
+ break;
+ simulate();
+ if (!game.running)
+ break;
+ print_board();
+ usleep(100000);
+ }
+}
+
+
+void print_board(void)
+{
+ erase();
+
+ for (uint16_t i = game.snake.tail; i <= game.snake.head; i++) {
+ chtype ch;
+
+ if (!!(i % 2))
+ ch = ACS_BLOCK | COLOR_PAIR(C_SEGMENT0);
+ else
+ ch = ACS_BLOCK | COLOR_PAIR(C_SEGMENT1);
+ mvaddch(game.snake.segments[i].y, game.snake.segments[i].x, ch);
+ }
+
+
+ mvaddch(game.apple.y, game.apple.x, ACS_BLOCK | COLOR_PAIR(C_APPLE));
+
+ refresh();
+}
+
+void redirect(enum direction desired_dir);
+
+void poll_input(void)
+{
+ int c;
+
+ while ((c = getch()) != ERR)
+ switch (c) {
+ case 'h': redirect(D_LEFT); break;
+ case 'j': redirect(D_DOWN); break;
+ case 'k': redirect(D_UP); break;
+ case 'l': redirect(D_RIGHT); break;
+ case 'q': game.running = false; break;
+ }
+}
+
+void redirect(enum direction desired_dir)
+{
+ struct segment *current = &game.snake.segments[game.snake.head];
+ struct segment *previous = &game.snake.segments[game.snake.head - 1];
+
+ if (desired_dir == game.snake.direction)
+ return;
+
+ if (current->x == previous->x)
+ if (current->y > previous->y) {
+ if (desired_dir == D_UP)
+ return;
+ } else {
+ if (desired_dir == D_DOWN)
+ return;
+ }
+ else if (current->y == previous->y)
+ if (current->x > previous->x) {
+ if (desired_dir == D_LEFT)
+ return;
+ } else {
+ if (desired_dir == D_RIGHT)
+ return;
+ }
+
+ game.snake.direction = desired_dir;
+}
+
+inline uint16_t rand_to_max(uint16_t max)
+{
+ double random;
+
+ while ((random = rand()) == (double)RAND_MAX);
+ return random / (double)RAND_MAX * (double)max;
+}
+
+bool part_of_snake(uint16_t x, uint16_t y);
+
+void replace_apple(void)
+{
+ uint16_t x, y;
+
+ while (true) {
+ x = rand_to_max(game.width);
+ y = rand_to_max(game.height);
+
+ if (part_of_snake(x, y))
+ continue;
+
+ game.apple.x = x;
+ game.apple.y = y;
+
+ break;
+ }
+}
+
+void simulate(void)
+{
+ struct segment *current = &game.snake.segments[game.snake.head];
+ int64_t dx = 0, dy = 0, nx, ny;
+
+ switch (game.snake.direction) {
+ case D_UP: dy = -1; break;
+ case D_DOWN: dy = 1; break;
+ case D_LEFT: dx = -1; break;
+ case D_RIGHT: dx = 1; break;
+ }
+
+ nx = (int64_t)current->x + dx;
+ ny = (int64_t)current->y + dy;
+
+ if (nx < 0 || nx >= game.width || ny < 0 || ny >= game.height) {
+ game.running = false;
+ game.state = S_FAIL;
+ return;
+ }
+
+ if (nx == game.apple.x && ny == game.apple.y) {
+ game.snake.head++;
+ game.snake.segments[game.snake.head].x = nx;
+ game.snake.segments[game.snake.head].y = ny;
+
+ replace_apple();
+ return;
+ }
+
+ if (part_of_snake(nx, ny)) {
+ game.running = false;
+ game.state = S_FAIL;
+ return;
+ }
+
+ game.snake.head++;
+ game.snake.segments[game.snake.head].x = nx;
+ game.snake.segments[game.snake.head].y = ny;
+ game.snake.tail++;
+}
+
+bool part_of_snake(uint16_t x, uint16_t y)
+{
+ for (uint16_t i = game.snake.tail; i != game.snake.head; i++)
+ if (game.snake.segments[i].x == x && game.snake.segments[i].y == y)
+ return true;
+
+ return false;
+}