#ifndef VULKAN_SHADERS_H #define VULKAN_SHADERS_H #include extern char _binary_vertex_spv_start[]; extern char _binary_vertex_spv_end[]; #define vertex_spv_data _binary_vertex_spv_start #define vertex_spv_size (_binary_vertex_spv_end - _binary_vertex_spv_start) extern char _binary_fragment_spv_start[]; extern char _binary_fragment_spv_end[]; #define fragment_spv_data _binary_fragment_spv_start #define fragment_spv_size (_binary_fragment_spv_end - _binary_fragment_spv_start) #endif // VULKAN_SHADERS_H