// SPDX-FileCopyrightText: 2018 Tomasz Kramkowski // SPDX-License-Identifier: CC0-1.0 #version 450 #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 color; layout(location = 0) out vec4 out_color; void main() { out_color = vec4(color, 1.0); }