# SPDX-FileCopyrightText: 2026 Tomasz Kramkowski # SPDX-License-Identifier: CC0-1.0 target = "Beta 2.19.1, build 26389675" [[targets]] path = "bin/linux64/vrcompositor" sha256 = "4c380adc27832db9afaf83e446080354338bcb4c96f0f0cc561c90cd4d79168f" edits = [ # Wait for GPU to finish using its resources (see #952) [0x404941, "84c00f842f570000eb06"], [0x404951, "488dbbe00d0000e90a570000"], [0x40a05b, "e830db0600"], [0x40a060, "e9dca8ffff9090"], # Stop reusing GPU work identifier across frames (allows above patch to # work reliably) [0x41d224, "31c09090909090"], [0x41db39, "31c09090909090"], [0x41db74, "909090909090"], # Fix shader descriptor texture array counts (should be 3, not 1) for # bindings 9, 17, and 20. Affected shaders: # - distort_none_ps # - distort_none_ps_layered # - distort_panorama_ps # - distort_panorama_solid_color_ps # - distort_ps_achromatic_nd [0x404961, "498b5500b80300000089424ceb22"], [0x404991, "89828c0000008982a4000000eb12"], [0x4049b1, "4c8bbd18feffffe902200100"], [0x4169b8, "e9a4dffeff9090"], ] [targets.compiled] sources = ["image-wait/trampoline.S", "image-wait/image_wait.c"] imports = { append_wait = 0x465dd0, resume_transition = 0x40e9d7 } hooks = [ # Make the compositor wait for frames submitted by the application to # complete rendering before trying to encode them etc. (#1046) { address = 0x40e9d0, length = 7, target = "input_wait" }, ] [[targets]] path = "bin/linux64/vrserver" sha256 = "a7c9246f8fe36749caa0bfe3984efbb5fa7dbbb28e5263a5c1744f5ba6b0c10b" edits = [ # Remove logger calls in forked processes (can cause a deadlock and make # the process linger preventing SteamVR from starting again) [0x2c1386, "9090909090"], [0x2c1577, "9090909090"], [0x2c160c, "9090909090"], [0x2c1726, "9090909090"], [0x2c17ff, "9090909090"], [0x2c1699, "9090909090"], ] [[targets]] path = "drivers/vrlink/bin/linux64/driver_vrlink.so" sha256 = "a33d1da2d1c9851a61e19b87ffc89bbbb6e8b1e503e189e3e19bccd2e6cd3b7f" edits = [ # Keep increasing (mod(2^16)) the ACK cutoff instead of clearing it (#965) [0xd91dd, "89836c0d000090909090"], # Wait for encoder to finish before reconfiguring it # (ulVideoTimeline == ulTimelineSequence) (#965) [0x13c2d2, "83bb4c090000007458e9702c0000"], [0x13c333, "488b8328090000e9ec210000"], [0x13e524, "e9a9ddffff9090"], # Clean up failed encoded frames so the above fix doesn't wait forever when # these trigger a reset [0x13d735, "e927000000"], [0x13d761, "488b9d70ffffff4c01f3e9d6feffff"], # Reset tracking and encoding when starting a new streaming session [0x1129f1, "57488b7f184885ff740feb04"], [0x112a01, "488b076a015eff50285fe91013feff"], [0x11a251, "4c89a30804000031c0894308c3"], [0x11a297, "e8b5ffffff6690"], [0x11a2aa, "e84287ffff"], # Ignore stale tracking IDs and repeated older attempts [0x11b301, "89d02b47084189c6c1e004"], [0x11b30c, "0f8853050000"], [0x11b614, "0f841719fdff"], [0xecf31, "410fb644240988430ee926e90200"], ]