From 3362962bcb06cee03c6029491f1c4ea38c396eb7 Mon Sep 17 00:00:00 2001 From: Wolfgang Draxinger Date: Fri, 6 Jan 2012 00:44:47 +0100 Subject: added linmath.h --- linmath.h | 411 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 411 insertions(+) create mode 100644 linmath.h (limited to 'linmath.h') diff --git a/linmath.h b/linmath.h new file mode 100644 index 0000000..9220940 --- /dev/null +++ b/linmath.h @@ -0,0 +1,411 @@ +#ifndef LINMATH_H +#define LINMATH_H + +typedef float vec3[3]; +static inline void vec3_add(vec3 r, vec3 a, vec3 b) +{ + int i; + for(i=0; i<3; ++i) + r[i] = a[i] + b[i]; +} +static inline void vec3_sub(vec3 r, vec3 a, vec3 b) +{ + int i; + for(i=0; i<3; ++i) + r[i] = a[i] - b[i]; +} +static inline void vec3_scale(vec3 r, vec3 v, float s) +{ + int i; + for(i=0; i<3; ++i) + r[i] = v[i] * s; +} +static inline float vec3_mul_inner(vec3 a, vec3 b) +{ + float p = 0.; + int i; + for(i=0; i<3; ++i) + p += b[i]*a[i]; + return p; +} +static inline void vec3_mul_cross(vec3 r, vec3 a, vec3 b) +{ + vec3 c; + c[0] = a[1]*b[2] - a[2]*b[1]; + c[1] = a[2]*b[0] - a[0]*b[2]; + c[2] = a[0]*b[1] - a[1]*b[0]; + memcpy(r, c, sizeof(c)); +} +static inline float vec3_len(vec3 v) +{ + return sqrtf(vec3_mul_inner(v,v)); +} +static inline void vec3_norm(vec3 r, vec3 v) +{ + float k = 1.0 / vec3_length(v); + vec4_scale(r, v, k); +} + +typedef float vec4[4]; +static inline void vec4_add(vec4 r, vec4 a, vec4 b) +{ + int i; + for(i=0; i<4; ++i) + r[i] = a[i] + b[i]; +} +static inline void vec4_sub(vec4 r, vec4 a, vec4 b) +{ + int i; + for(i=0; i<4; ++i) + r[i] = a[i] - b[i]; +} +static inline void vec4_scale(vec4 r, vec4 v, float s) +{ + int i; + for(i=0; i<4; ++i) + r[i] = v[i] * s; +} +static inline float vec4_mul_inner(vec4 a, vec4 b) +{ + float p = 0.; + int i; + for(i=0; i<4; ++i) + p += b[i]*a[i]; + return p; +} +static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b) +{ + vec4 c; + c[0] = a[1]*b[2] - a[2]*b[1]; + c[1] = a[2]*b[0] - a[0]*b[2]; + c[2] = a[0]*b[1] - a[1]*b[0]; + c[3] = 1.; + memcpy(r, c, sizeof(c)); +} +static inline float vec4_len(vec4 v) +{ + return sqrtf(vec4_mul_inner(v,v)); +} +static inline void vec4_norm(vec4 r, vec4 v) +{ + float k = 1.0 / vec4_length(v); + vec4_scale(r, v, k); +} + +typedef vec4 mat4x4[4]; +static inline void mat4x4_identity(mat4x4 M) +{ + int i, j; + for(j=0; j<4; ++j) for(i=0; i<4; ++i) { + M[i][j] = i==j ? 1 : 0; + } +} +static inline void mat4x4_dup(mat4x4 M, mat4x4 N) +{ + int i, j; + for(j=0; j<4; ++j) { + for(i=0; i<4; ++i) { + M[i][j] = N[i][j]; + } + } +} +static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b) +{ + int i; + for(i=0; i<4; ++i) + vec4_add(M[i], a[i], b[i]); +} +static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b) +{ + int i; + for(i=0; i<4; ++i) + vec4_sub(M[i], a[i], b[i]); +} +static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k) +{ + int i; + for(i=0; i<4; ++i) + vec4_scale(M[i], a[i], b); +} +static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b) +{ + int i, j, k; + for(j=0; j<4; ++j) { + for(i=0; i<4; ++i) { + M[i][j] = 0; + for(k=0; k<4; ++k) { + M[i][j] += a[i][k]*b[k][j]; + } + } + } +} +static inline void mat4x4_translate(mat4x4 M, float x, float y, float z) +{ + mat4x4 T; mat4x4_identity(T); + T[3][0] = x; + T[3][1] = y; + T[3][2] = z; + mat4x4_mul(M, T); +} +static inline mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b) +{ + int i, j; + for(i=0; i<4; ++i) for(j=0; j<4; ++j) { + M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.; + } +} +static inline void mat4x4_rotate(mat4x4 Q, mat4x4 const M, float x, float y, float z, float angle) +{ + float const s = sinf(angle); + float const c = cosf(angle); + vec3 u = {x, y, z}; + vec3_norm(u, u); + + { + mat4x4 T; + mat4x4 S = { + { 0, u[2], -u[1], 0}, + {-u[2], 0, u[0], 0}, + { u[1], -u[0], 0, 0}, + { 0, 0, 0, 0} + }; + mat4x4_scale(S, S, s); + + mat4x4_from_vec3_mul_outer(Q, u, u); + mat4x4_identity(T); + mat4x4_sub(T, T, Q); + T[3][3] = 0.; + mat4x4_scale(T, T, c); + + mat4x4_add(Q, Q, T); + mat4x4_add(Q, Q, S); + } +} +static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle) +{ + float s = sinf(angle); + float c = cosf(angle); + mat4x4 R = { + {1, 0, 0, 0}, + {0, c, s, 0}, + {0,-s, c, 0}, + {0, 0, 0, 1} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle) +{ + float s = sinf(angle); + float c = cosf(angle); + mat4x4 R = { + { c, 0, s, 0}, + { 0, 1, 0, 0}, + {-s, 0, c, 0}, + { 0, 0, 0, 1} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle) +{ + float s = sinf(angle); + float c = cosf(angle); + mat4x4 R = { + { c, s, 0, 0}, + {-s, c, 0, 0}, + { 0, 0, 1, 0}, + { 0, 0, 0, 1} + }; + mat4x4_mul(Q, M, R); +} +static inline void mat4x4_row(vec4 r, mat4x4 const M, int i) +{ + int k; + for(k=0; k<4; ++k) + r[k] = M[k][i]; +} +static inline void mat4x4_col(vec4 r, mat4x4 const M, int i) +{ + int k; + for(k=0; k<4; ++k) + r[k] = M[i][k]; +} +static inline void mat4x4_transpose(mat4x4 const M, mat4x4 N) +{ + int i, j; + for(j=0; j<4; ++j) { + for(i=0; i<4; ++i) { + M[i][j] = N[j][i]; + } + } +} +static inline void mat4x4_invert(mat4x4 R, mat4x4 const M) +{ + R[0][0] = M[1][1]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[3][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]); + R[0][1] = M[0][1]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][1]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][1]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]); + R[0][2] = M[0][1]*(M[1][2]*M[3][3] - M[1][3]*M[3][2]) - M[1][1]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][1]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]); + R[0][3] = M[0][1]*(M[1][3]*M[2][2] - M[1][2]*M[2][3]) - M[1][1]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]) - M[2][1]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]); + + R[1][0] = M[1][0]*(M[2][3]*M[3][2] - M[2][2]*M[3][3]) - M[2][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[3][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]); + R[1][1] = M[0][0]*(M[2][2]*M[3][3] - M[2][3]*M[3][2]) - M[2][0]*(M[0][2]*M[3][3] - M[0][3]*M[3][2]) - M[3][0]*(M[0][3]*M[2][2] - M[0][2]*M[2][3]); + R[1][2] = M[0][0]*(M[1][3]*M[3][2] - M[1][2]*M[3][3]) - M[1][0]*(M[0][3]*M[3][2] - M[0][2]*M[3][3]) - M[3][0]*(M[0][2]*M[1][3] - M[0][3]*M[1][2]); + R[1][3] = M[0][0]*(M[1][2]*M[2][3] - M[1][3]*M[2][2]) - M[1][0]*(M[0][2]*M[2][3] - M[0][3]*M[2][2]) - M[2][0]*(M[0][3]*M[1][2] - M[0][2]*M[1][3]); + + R[2][0] = M[1][0]*(M[2][1]*M[3][3] - M[2][3]*M[3][1]) - M[2][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[3][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]); + R[2][1] = M[0][0]*(M[2][3]*M[3][1] - M[2][1]*M[3][3]) - M[2][0]*(M[0][3]*M[3][1] - M[0][1]*M[3][3]) - M[3][0]*(M[0][1]*M[2][3] - M[0][3]*M[2][1]); + R[2][2] = M[0][0]*(M[1][1]*M[3][3] - M[1][3]*M[3][1]) - M[1][0]*(M[0][1]*M[3][3] - M[0][3]*M[3][1]) - M[3][0]*(M[0][3]*M[1][1] - M[0][1]*M[1][3]); + R[2][3] = M[0][0]*(M[1][3]*M[2][1] - M[1][1]*M[2][3]) - M[1][0]*(M[0][3]*M[2][1] - M[0][1]*M[2][3]) - M[2][0]*(M[0][1]*M[1][3] - M[0][3]*M[1][1]); + + R[3][0] = M[1][0]*(M[2][2]*M[3][1] - M[2][1]*M[3][2]) - M[2][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[3][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]); + R[3][1] = M[0][0]*(M[2][1]*M[3][2] - M[2][2]*M[3][1]) - M[2][0]*(M[0][1]*M[3][2] - M[0][2]*M[3][1]) - M[3][0]*(M[0][2]*M[2][1] - M[0][1]*M[2][2]); + R[3][2] = M[0][0]*(M[1][2]*M[3][1] - M[1][1]*M[3][2]) - M[1][0]*(M[0][2]*M[3][1] - M[0][1]*M[3][2]) - M[3][0]*(M[0][1]*M[1][2] - M[0][2]*M[1][1]); + R[3][3] = M[0][0]*(M[1][1]*M[2][2] - M[1][2]*M[2][1]) - M[1][0]*(M[0][1]*M[2][2] - M[0][2]*M[2][1]) - M[2][0]*(M[0][2]*M[1][1] - M[0][1]*M[1][2]); +} +static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) +{ + M[0][0] = 2*n/(r-l); + M[0][1] = M[0][2] = M[0][3] = 0.; + + M[1][1] = 2*n/(t-b); + M[1][0] = M[0][2] = M[0][3] = 0.; + + M[2][0] = (r+l)/(r-l); + M[2][1] = (t+b)/(t-b); + M[2][2] = -(f+n)/(f-n); + M[2][3] = -1; + + M[3][2] = -2*f*n/(f-n); + M[3][0] = M[0][1] = M[0][3] = 0.; +} +static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) +{ +} + +typedef float quat[4]; +static inline void quat_identity(quat q) +{ + q[0] = q[1] = q[2] = 0.; + q[3] = 1.; +} +static inline void quat_add(quat r, quat const a, quat const b) +{ + int i; + for(i=0; i<4; ++i) + r[i] = a[i] + b[i]; +} +static inline void quat_sub(quat r, quat const a, quat const b) +{ + int i; + for(i=0; i<4; ++i) + r[i] = a[i] - b[i]; +} +static inline void quat_mul(quat r, quat p, quat q) +{ + vec3 w; + vec3_mul_cross(r, p, q); + vec3_scale(w, p, q[3]); + vec3_add(r, r, w); + vec3_scale(w, q, p[3]); + vec3_add(r, r, w); + r[3] = p[3]*q[3] - vec3_mul_inner(p, q); +} +static inline void quat_scale(quat r, quat const v, float s) +{ + int i; + for(i=0; i<4; ++i) + r[i] = v[i] * s; +} +static inline float quat_inner_product(quat const a, quat const b) +{ + float p = 0.; + int i; + for(i=0; i<4; ++i) + p += b[i]*a[i]; + return p; +} +static inline void quat_conj(quat r, quat const q) +{ + int i; + int(i=0; i<3; ++i) + r[i] = -q[i]; + r[3] = q[3]; +} +#define quat_norm vec4_norm +static inline void quat_mul_vec3(vec3 r, quat const q, vec3 const v) +{ + quat q_; + quat v_ = {v[0], v[1], v[2], 0.}; + + quat_conj(q_, q); + quat_norm(q_, q_); + quat_mul(q_, v_, q_); + quat_mul(q_, q, q_); + memcpy(r, q_, sizeof(r)); +} +static inline void mat4x4_from_quat(mat4x4 M, quat const q) +{ + float const a = q[3]; + float const b = q[0]; + float const c = q[1]; + float const d = q[2]; + float const a2 = a*a; + float const b2 = b*b; + float const c2 = c*c; + float const d2 = d*d; + + M[0][0] = a2 + b2 - c2 - d2; + M[0][1] = 2*(b*c + a*d); + M[0][2] = 2*(b*d - a*c); + M[0][3] = 0.; + + M[1][0] = 2*(b*c - a*d); + M[1][1] = a2 - b2 + c2 - d2; + M[1][2] = 2*(c*d + a*b); + M[1][3] = 0.; + + M[2][0] = 2*(b*d + a*c); + M[2][1] = 2*(c*d - a*b); + M[2][2] = a2 - b2 - c2 + d2; + M[2][3] = 0.; + + M[3][0] = M[3][1] = M[3][2] = 0.; + M[3][3] = 1.; +} +static inline void mat4x4_mul_quat(mat4x4 R, mat4x4 const M, quat const q) +{ + quat_mul_vec3(R[0], M[0], q); + quat_mul_vec3(R[1], M[1], q); + quat_mul_vec3(R[2], M[2], q); + + R[3][0] = R[3][1] = R[3][2] = 0.; + R[3][3] = 1.; +} +static inline void quat_from_mat4x4(quat q, mat4x4 M) +{ + float r=0., r2; + int i; + + int perm[] = { 0, 1, 2, 0, 1 }; + int *p = perm; + + for(i = 0; i<3; i++) { + float m = M[i][i]; + if( m < r ) + continue; + m = r; + p = &perm[i]; + } + + r = sqrtf(1. + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); + + if(r < 1e-6) { + mat4x4_identity(M); + return; + } + + q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.*r) + q[0] = r/2.; + q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.*r) + q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.*r) +} + +#endif -- cgit v1.2.3-54-g00ecf