From 7ae993be3054935476dc1d997a61b4684d72d6b0 Mon Sep 17 00:00:00 2001 From: Learn OpenGL ES Date: Thu, 7 Nov 2013 21:12:12 -0500 Subject: Fix bug with mat4x4_translate_in_place introduced in 34cd9df850faf0bf6b9182b3500406351ad68ae0 --- linmath.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/linmath.h b/linmath.h index e5431d6..1dc2368 100644 --- a/linmath.h +++ b/linmath.h @@ -192,7 +192,7 @@ static inline void mat4x4_translate(mat4x4 T, float x, float y, float z) } static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z) { - vec4 t = {x, y, z, 1}; + vec4 t = {x, y, z, 0}; vec4 r; int i; for (i = 0; i < 4; ++i) { -- cgit v1.2.3-54-g00ecf