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* fixed bug in perspective introduced by contribution made by learnopenglesWolfgang Draxinger2013-10-211-3/+3
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* fixed some embarrassing syntax and semantic mistakesWolfgang Draxinger2013-10-201-31/+20
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* changed matrix in place to use mat4x4_row extraction and vec4_inner productWolfgang Draxinger2013-10-121-5/+16
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* Refactor mat4x4_look_at to reuse internal functions and data types.Learn OpenGL ES2013-09-191-42/+21
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* Update 'const' coding style.Learn OpenGL ES2013-09-191-2/+2
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* Update indentationLearn OpenGL ES2013-09-191-5/+5
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* Add mat4x4_translate_in_place(), mat4x4_perspective(), and mat4x4_look_at().Learn OpenGL ES2013-09-181-0/+95
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* minor fix in quat_from_mat4x4 with huge impactWolfgang Draxinger2013-01-291-2/+3
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* fixed some bugs in mat4x4_rotate and mat4x4_orthoWolfgang Draxinger2013-01-051-25/+23
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* updated licence clause to WTFPL, adding legal safety for me and the users.Wolfgang Draxinger2012-09-301-0/+6
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* fixed several bugs in matrix processingWolfgang Draxinger2012-09-301-4/+10
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* fixed mat4x4_mul and frustum functions. mat4x4_rotate still needs fixingWolfgang Draxinger2012-08-111-11/+16
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* fixed vec<n>_length vs. vec<n>_len, rotation matrix intermediary rotscale ↵Wolfgang Draxinger2012-03-161-3/+3
| | | | matrix element WW=1 now
* inplace mat4x4_invert now possibleWolfgang Draxinger2012-01-071-1/+3
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* fixesWolfgang Draxinger2012-01-061-40/+52
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* linmath.h -- added code for ortho projection matrix, fixed some copynpaste ↵Wolfgang Draxinger2012-01-061-5/+18
| | | | typos in frustum
* added linmath.hWolfgang Draxinger2012-01-061-0/+411