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/*
 * Copyright (C) 2018 Tomasz Kramkowski <tk@the-tk.com>
 * SPDX-License-Identifier: MIT
 */
#ifndef CAMERA_H
#define CAMERA_H

#include "linmath.h"

#define CAM_UP ((vec3){ 0.0, 1.0, 0.0 })

struct camera {
	vec3 pos;
	float pitch;
	float yaw;
};

void camera_clamp(struct camera *cam);
void camera_dir(vec3 out, struct camera *cam);
void camera_lookat(mat4x4 out, struct camera *cam);

#endif // CAMERA_H