// Copyright (C) 2018 Tomasz Kramkowski // SPDX-License-Identifier: MIT #version 330 core layout (location = 0) in vec3 pos; layout (location = 1) in vec3 color; layout (location = 2) in vec2 uv; out vec3 vcolor; void main() { gl_Position = vec4(pos, 1.0); vcolor = color; }