/* * Copyright (C) 2018 Tomasz Kramkowski * SPDX-License-Identifier: MIT */ out vec3 fnorm; out vec3 fpos; out vec2 fuv; out vec3 lipos; void main() { gl_Position = proj * view * model * vec4(pos, 1.0); fpos = vec3(view * model * vec4(pos, 1.0)); fuv = uv; // TODO: Try to work out how to only do this ONCE in C or see if it matters fnorm = mat3(transpose(inverse(view * model))) *norm; lipos = vec3(view * vec4(light, 1.0)); }