/* * Copyright (C) 2018 Tomasz Kramkowski * SPDX-License-Identifier: MIT */ #ifndef SHADERS_H #define SHADERS_H #include extern char _binary_vert_glsl_start[]; extern char _binary_vert_glsl_end[]; #define shader_vert_data _binary_vert_glsl_start #define shader_vert_size (_binary_vert_glsl_end - _binary_vert_glsl_start) extern char _binary_frag_glsl_start[]; extern char _binary_frag_glsl_end[]; #define shader_frag_data _binary_frag_glsl_start #define shader_frag_size (_binary_frag_glsl_end - _binary_frag_glsl_start) #endif // SHADERS_H