/* * Copyright (C) 2018 Tomasz Kramkowski * SPDX-License-Identifier: MIT */ GL_FUNC(glBindAttribLocation, void, gl_attr_bindloc, GLuint program, GLuint index, const char *name) GL_FUNC(glBindBuffer, void, gl_buf_bind, GLenum target, GLuint buffer) GL_FUNC(glBufferData, void, gl_buf_data, GLenum target, GLsizeiptr size, const void *data, GLenum usage) GL_FUNC(glGenBuffers, void, gl_buf_gen, GLsizei n, GLuint *buffers) GL_FUNC(glClear, void, gl_clear, GLbitfield mask) GL_FUNC(glClearColor, void, gl_clearcolor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_FUNC(glDisable, void, gl_disable, GLenum cap) GL_FUNC(glDrawArrays, void, gl_draw_arrays, GLenum mode, GLint first, GLsizei count) GL_FUNC(glDrawElements, void, gl_draw_elems, GLenum mode, GLsizei count, GLenum type, const void *indices) GL_FUNC(glEnable, void, gl_enable, GLenum cap) GL_FUNC(glGetError, GLenum, gl_error, void) GL_FUNC(glGetIntegerv, void, gl_geti, GLenum pname, GLint *data) GL_FUNC(glPolygonMode, void, gl_poly_mode, GLenum face, GLenum mode) GL_FUNC(glAttachShader, void, gl_prog_attachshdr, GLuint program, GLuint shader) GL_FUNC(glCreateProgram, GLuint, gl_prog_create, void) GL_FUNC(glDeleteProgram, void, gl_prog_del, GLuint program) GL_FUNC(glDetachShader, void, gl_prog_detachshdr, GLuint program, GLuint shader) GL_FUNC(glGetAttachedShaders, void, gl_prog_getshdrs, GLuint program, GLsizei max, GLsizei *count, GLuint *shaders) GL_FUNC(glGetProgramInfoLog, void, gl_prog_infolog, GLuint prog, GLsizei size, GLsizei *len, char *data) GL_FUNC(glLinkProgram, void, gl_prog_link, GLuint program) GL_FUNC(glGetProgramiv, void, gl_prog_param, GLuint prog, GLenum pname, GLint *params) GL_FUNC(glUseProgram, void, gl_prog_use, GLuint program) GL_FUNC(glCompileShader, void, gl_shdr_compile, GLuint shader) GL_FUNC(glCreateShader, GLuint, gl_shdr_create, GLenum type) GL_FUNC(glDeleteShader, void, gl_shdr_del, GLuint shader) GL_FUNC(glGetShaderInfoLog, void, gl_shdr_infolog, GLuint shader, GLsizei size, GLsizei *len, char *data) GL_FUNC(glGetShaderiv, void, gl_shdr_param, GLuint shader, GLenum pname, GLint *params) GL_FUNC(glShaderSource, void, gl_shdr_source, GLuint shader, GLsizei count, const char * const *string, const GLint *length) GL_FUNC(glActiveTexture, void, gl_tex_active, GLenum texture) GL_FUNC(glBindTexture, void, gl_tex_bind, GLenum target, GLuint texture) GL_FUNC(glGenTextures, void, gl_tex_gen, GLsizei n, GLuint *textures) GL_FUNC(glGenerateMipmap, void, gl_tex_genmip, GLenum target) GL_FUNC(glTexImage2D, void, gl_tex_img2d, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data) GL_FUNC(glTexParameteri, void, gl_tex_parami, GLenum target, GLenum pname, GLint param) GL_FUNC(glGetUniformfv, void, gl_uni_getf, GLuint program, GLint location, GLfloat *params) GL_FUNC(glGetUniformiv, void, gl_uni_geti, GLuint program, GLint location, GLint *params) GL_FUNC(glGetUniformLocation, GLint, gl_uni_loc, GLuint program, const char *name) GL_FUNC(glUniform1f, void, gl_uni_set1f, GLint location, GLfloat v0) GL_FUNC(glUniform1i, void, gl_uni_set1i, GLint location, GLint v0) GL_FUNC(glUniform3fv, void, gl_uni_set3fv, GLint location, GLsizei count, const GLfloat *value) GL_FUNC(glUniform4fv, void, gl_uni_set4fv, GLint location, GLsizei count, const GLfloat *value) GL_FUNC(glUniformMatrix3fv, void, gl_uni_setm3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_FUNC(glUniformMatrix4fv, void, gl_uni_setm4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_FUNC(glBindVertexArray, void, gl_va_bind, GLuint va) GL_FUNC(glVertexAttribPointer, void, gl_va_define, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) GL_FUNC(glDisableVertexAttribArray, void, gl_va_disable, GLuint index) GL_FUNC(glEnableVertexAttribArray, void, gl_va_enable, GLuint index) GL_FUNC(glGenVertexArrays, void, gl_va_gen, GLsizei n, GLuint *arrays) GL_FUNC(glViewport, void, gl_viewport, GLint x, GLint y, GLsizei width, GLsizei height)