include tex/tex.mk ASSETS := vert.glsl frag.glsl $(TEX) OBJ += assets.o assets_data.o CLEAN += assets.bie assets.idx assets.o: assets.h assets.h assets.c: assets.idx assets.bie assets.idx: $(ASSETS) bie assets.bie assets.idx $^ assets_data.o: assets.bie $(LD) -r -b binary $(OUTPUT_OPTION) $<