From adbc72e159d48e6b1ad091e6ac19fd1cd6d5f798 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Mon, 22 Oct 2018 16:08:06 +0300 Subject: Use shaders/data.h to generate material code There is enough information to generate some of the material loading code from shaders/data.h. --- shaders/data.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders/data.h') diff --git a/shaders/data.h b/shaders/data.h index d7fbfd3..a2d5625 100644 --- a/shaders/data.h +++ b/shaders/data.h @@ -24,8 +24,8 @@ #undef SH_UNI #endif // SH_UNI #ifdef SH_TEX - SH_TEX(2D, tdiff) - SH_TEX(2D, tspec) + SH_TEX(2D, diff) + SH_TEX(2D, spec) #undef SH_TEX #endif // SH_TEX #ifdef SH_OUT -- cgit v1.2.3-54-g00ecf