From a59203b2ebc4f8671d04b743f0c9eb4f40170f3e Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Sun, 16 Oct 2022 19:31:21 +0100 Subject: Generate interface block using shaders/data.h --- glprog.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'glprog.c') diff --git a/glprog.c b/glprog.c index edb819e..58f45f3 100644 --- a/glprog.c +++ b/glprog.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2018 Tomasz Kramkowski + * Copyright (C) 2018, 2022 Tomasz Kramkowski * SPDX-License-Identifier: MIT */ #include @@ -28,6 +28,10 @@ static const struct { { GL_VERTEX_SHADER, "vert", true, #define SH_IN(type, name) "in " #type " " #name ";\n" #include "shaders/data.h" + "out iface {\n" +#define SH_IF(type, name) "\t" #type " " #name ";\n" +#include "shaders/data.h" + "} o;\n" }, { GL_TESS_CONTROL_SHADER, "tesc", false, "" }, { GL_TESS_EVALUATION_SHADER, "tese", false, "" }, @@ -36,6 +40,10 @@ static const struct { #define SH_TEX(type, name) "uniform sampler" #type " t" #name ";\n" #define SH_OUT(type, name) "out " #type " " #name ";\n" #include "shaders/data.h" + "in iface {\n" +#define SH_IF(type, name) "\t" #type " " #name ";\n" +#include "shaders/data.h" + "} i;\n" }, }; -- cgit v1.2.3-54-g00ecf