From 1c1da6cb1854c9c1cb74206d179d9503496bbe02 Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Mon, 30 Apr 2018 19:56:33 +0100 Subject: shaders: fix initialisation of vec3 --- frag.glsl | 4 ++-- vert.glsl | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/frag.glsl b/frag.glsl index 41d98ad..4a5e869 100644 --- a/frag.glsl +++ b/frag.glsl @@ -8,8 +8,8 @@ in vec3 lipos; void main() { - vec3 objco = { 1.0, 0.5, 0.31 }; - vec3 lico = { 1.0, 1.0, 1.0 }; + vec3 objco = vec3(1.0, 0.5, 0.31); + vec3 lico = vec3(1.0, 1.0, 1.0); float amb = 0.1; diff --git a/vert.glsl b/vert.glsl index 5e4e43a..5292e99 100644 --- a/vert.glsl +++ b/vert.glsl @@ -15,7 +15,7 @@ uniform mat4 proj; void main() { - vec3 light = { 1.2, 1.0, 2.0 }; + vec3 light = vec3(1.2, 1.0, 2.0); gl_Position = proj * view * model * vec4(pos, 1.0); fpos = vec3(view * model * vec4(pos, 1.0)); -- cgit v1.2.3-54-g00ecf