From 06d028e6a6b7d32de7201b2acfec7e54d08103dc Mon Sep 17 00:00:00 2001 From: Tomasz Kramkowski Date: Mon, 22 Oct 2018 01:45:13 +0300 Subject: Switch to shader version 1.5 to match OpenGL 3.2 requirement OpenGL 3.3 was the first version of OpenGL where the shader program versioning scheme was made to follow the GL versioning scheme. Now that we have vulkan, it's mismatched again. That's all irrelevant, the correct version of GLSL for OpenGL 3.2 is not 3.3 or 3.2 but actually 1.5. --- shaders/data.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/data.h b/shaders/data.h index 0225212..d7fbfd3 100644 --- a/shaders/data.h +++ b/shaders/data.h @@ -7,7 +7,7 @@ #undef SH_PROG #endif // SH_PROG #ifdef SH_VER - SH_VER("330 core") + SH_VER("150 core") #undef SH_VER #endif // SH_VER #ifdef SH_IN -- cgit v1.2.3-54-g00ecf