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<title>faqe/shaders/main, branch master</title>
<subtitle>A simple quake clone game (WIP)
</subtitle>
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<updated>2022-10-16T18:31:21Z</updated>
<entry>
<title>Generate interface block using shaders/data.h</title>
<updated>2022-10-16T18:31:21Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tomasz@kramkow.ski</email>
</author>
<published>2022-10-16T18:31:21Z</published>
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<entry>
<title>main shader: Use an interface block for neatness</title>
<updated>2018-10-21T22:47:07Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-10-21T22:47:07Z</published>
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</content>
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<entry>
<title>Implement specular mapping</title>
<updated>2018-10-19T20:42:59Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-10-19T20:42:59Z</published>
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<id>urn:sha1:a5262a9504d0ad264d93e1761f5a4123e524cc87</id>
<content type='text'>
</content>
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<entry>
<title>Fix fragment shader lighting calculation</title>
<updated>2018-10-19T20:34:16Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-10-19T20:34:16Z</published>
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<id>urn:sha1:63a4ed57bae7a7ff8c497380cd3353badea15806</id>
<content type='text'>
</content>
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<entry>
<title>Allow multiple shaders while reducing duplication</title>
<updated>2018-10-19T20:30:23Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-10-19T20:22:07Z</published>
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This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
</content>
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