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<title>faqe/Makefile, branch master</title>
<subtitle>A simple quake clone game (WIP)</subtitle>
<id>https://the-tk.com/cgit/faqe/atom/Makefile?h=master</id>
<link rel='self' href='https://the-tk.com/cgit/faqe/atom/Makefile?h=master'/>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/'/>
<updated>2022-10-16T18:13:29Z</updated>
<entry>
<title>Make deplinks phony</title>
<updated>2022-10-16T18:13:29Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tomasz@kramkow.ski</email>
</author>
<published>2022-10-16T18:13:29Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=926998d3d8c671c55e6a7fe6c6fa88f6512ccb46'/>
<id>urn:sha1:926998d3d8c671c55e6a7fe6c6fa88f6512ccb46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makefile: add accidentally dropped lines</title>
<updated>2018-11-02T16:32:36Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-11-02T16:32:36Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=0bc854d2796ecd4cf05fa3c5d98d6fbafed09d86'/>
<id>urn:sha1:0bc854d2796ecd4cf05fa3c5d98d6fbafed09d86</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow multiple shaders while reducing duplication</title>
<updated>2018-10-19T20:30:23Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-10-19T20:22:07Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=7c1edef3ac501d40e3de495b9434df71f535e9bc'/>
<id>urn:sha1:7c1edef3ac501d40e3de495b9434df71f535e9bc</id>
<content type='text'>
This change also stops using bie as eventually it will be replaced with
a more sophisticated asset handling system which will also allow custom
shaders.
</content>
</entry>
<entry>
<title>Replace manual definitions of GL types and enums with GL/gl.h</title>
<updated>2018-05-04T19:05:52Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-05-04T18:57:22Z</published>
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<id>urn:sha1:d1d4c8678b313708b91ba0342db84d33c0bb0677</id>
<content type='text'>
This is cumbersome and pointless. The goal is to write a simple loader
not to rewrite the entire OpenGL header file.
</content>
</entry>
<entry>
<title>Add a simple camera struct and camera controls</title>
<updated>2018-05-03T12:49:44Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-05-03T12:49:44Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=a1e93038af0a739b9af57bd40ffbee6963dc3242'/>
<id>urn:sha1:a1e93038af0a739b9af57bd40ffbee6963dc3242</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement diffuse texture loading and basic material support</title>
<updated>2018-05-02T20:22:03Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-05-02T20:22:03Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=b659c412263f6dd7df962f7d42f4f51b7c3d5609'/>
<id>urn:sha1:b659c412263f6dd7df962f7d42f4f51b7c3d5609</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement basic model loading of FMD format.</title>
<updated>2018-04-27T19:56:00Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-04-27T19:56:00Z</published>
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<id>urn:sha1:bab0824608498d1079d4e9522f3014d3d538aabe</id>
<content type='text'>
The FMD (Faqe Model Data) format is a format designed for faqe. It
stores vertex, element and material information and mesh information.

This patch provides the basic implementation and use of this format.

This patch also implements perspective projection, depth testing and
view and model matrices.

An example fmd file is provided.
</content>
</entry>
<entry>
<title>Move linmath.h out of the project and into its own fork.</title>
<updated>2018-04-20T20:18:45Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-04-20T20:18:45Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=a53677673de504fe050fced7791b45d80e3fe77b'/>
<id>urn:sha1:a53677673de504fe050fced7791b45d80e3fe77b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace GLFW3 with SDL2</title>
<updated>2018-04-20T20:05:11Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-04-20T20:05:11Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=fd56a839d33d8d33ff4722550f97465db56b379d'/>
<id>urn:sha1:fd56a839d33d8d33ff4722550f97465db56b379d</id>
<content type='text'>
Replace all of GLFW3 with SDL2 for future benefits.
</content>
</entry>
<entry>
<title>Rename project gltest -&gt; faqe</title>
<updated>2018-03-30T14:50:27Z</updated>
<author>
<name>Tomasz Kramkowski</name>
<email>tk@the-tk.com</email>
</author>
<published>2018-03-30T14:50:27Z</published>
<link rel='alternate' type='text/html' href='https://the-tk.com/cgit/faqe/commit/?id=6d17b081cc16b0ba13ab918e885674b2defa8280'/>
<id>urn:sha1:6d17b081cc16b0ba13ab918e885674b2defa8280</id>
<content type='text'>
The project has been renamed to faqe.

The logic for this name: quake -&gt; fake quake -&gt; faqe
</content>
</entry>
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